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Create a new project, set it to 3D, and save it.Open Unity Hub (or just the editor if you chose to go that route).You can create a project manually if you'd like, but you'll need to use the Creator Companion anyway later on to install the SDK (unless you started with one of our template repos. Sadly, a Git tutorial is way beyond the scope of our documentation 😰 If you don't know how to use those, you should learn how! They're great.Unity Editor (Apple silicon) Built in shaders Unity Accelerator Torrent download (Win+Mac) Downloads (Linux) Unity Editor Unity Accelerator Release Notes. If you know how to use version control software like Git or Plastic SCM, use it! It makes it very easy to roll back changes that break your project. From this page you can download the previous versions of Unity for both Unity Personal and Pro (if you have a Pro license, enter in your key when prompted after installation).This is a quick way to make future migrations a huge pain in the butt! Do not use a single project for tons of different avatars or worlds.Save your projects in a mass-storage drive with a lot of space- Unity projects can get quite large, especially if you use versioning software.If you don't, you'll have to do a bunch of extra steps later that could be prone to error. The easiest way to create a pre-set project is to use the VRChat Creator Companion! We strongly recommend using the VRChat Creator Companion for this. After downloading and installing Unity hub, you can download Unity 2020.3.9, by going to the link and follow the link to Install this version with Unity Hub. If you're looking for the process to build content for VRChat on Quest, check out Setting up Unity for Creating Quest Content. Its advised to install Unitys Unity Hub launcher to manage your Unity version and your Unity license. For our first project, we'll assume you're building content for Windows PC.
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